![]() ![]() Even regulating just capacitor potential would go a long way towards curbing most of the problem.Ĭongratulations the building is now invulnerable Not only does it not have any at current, but it actually has stacking BONUSES on just about everything, which forces players to trend towards super blobs of literally tens of thousands of each module. Honestly, the main issue is the game desperately needs stacking penalties. For instance, the reactor for my Lighthugger is going to be a single string of power blocks that runs the entire length of the ship, with a second and third single-block string that runs along the widest point of the other two axes. Bonus points for layering that shit like those russian doll things, just make sure the seperate reactor structures do not touch. Now knock out all but three of the edges (arranged so they intersect at one vertex) and you've still got the same cap regen as the full block.īranch into multiple dimensions using the smallest number of blocks to maximize cap regen take that 27x1x1 and add a single block on top of it and you get a huge bump in cap recharge. Knock out all the non-edge blocks and you've got the same cap regen as the full block. The way he demonstrates in the video is with a solid 5x5x5 reactor. A 3x3x3 gigantocube reactor has the same pool but much less cap regen than a 27x1x1 stick-shaped reactor. Tl dr capacitor pool is a function of how many blocks you have, whereas regen is a function of the cubic volume of space those blocks collectively occupy. Youre seriously not going to post the link and leave us all in the dark too? I had to pause and think before I realized that he must not have heard the word "volume" before).Īre there any other blocks that benefit from adjacency and volume, in similar or different ways? You'd think this would be something covered in the in-game tutorial but eh, why write a tutorial when you can pass the work on to the playerbase? I guess there's only so much I can expect from a free game.Īlso is there seriously no cruise control function? Okay so I stumbled across a video tutorial that finally explained how power block adjacency works (though he muddled around and used terms like, I kid you not, "box dimension". ![]()
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